So you've levelled up and find yourself faced with a decision, three stat points to spend but what to spend them on? In this post I hope to make that decision a little easier.
Energy: At first glance your impulse will probably be to pump energy like there's no tomorrow. More feeder cards, more mission progress, even a little bit of bonus silver, what's not to like? Unfortunately Energy diminishes in usefulness greatly over time compared to the other two stats.
Typically you'll want to aim for Energy between 60-120 points depending on how frequently you plan to check in and burn off whatever Energy you have. Any more than 120 is best reserved for alt accounts designed to be logged in a couple times a day to farm feeders with.
A good place to start would be prioritize Energy to 60 ASAP, bump your Attack and Defence a little then once you've got a feel for how frequently you're playing decide if you want to go to 90 or 120. I wouldn't recommend going lower than 60 as you'll still want enough Energy to summon bosses during raid events.
Attack: You're going to want a lot of this. Bare minimum you'll be wanting 150+ and most players will be aiming for 300+ with more always being welcome. Attack will be where you distribute all of your remaining points after hitting your goals for Energy and Defence.
Your initial goal should be to raise Attack enough to be able to attack once with your best possible deck. At high rarity levels this will require roughly 150-160 per attack. Endgame ideally you'll get as high as three attacks per full bar.
Defence: Unlike Rage of Bahamut where Defence is often left at 10, you actually want to invest in a little Defence in Marvel. For a non-defence leader somewhere in the neighbourhood of 125-150 is likely to be sufficient. You want enough to field a full defensive deck and take a couple hits, but not so much you fail to reach the levels of Attack required to get 2-3 Attacks per bar. A small investment of 10-15 points early on can be helpful to discourage attackers when you're first starting out but isn't strictly necessary.
For Rage of Bahamut players wondering why Defence matters, unlike in RoB where spamming low cost attacks can wear down the defence bar of even the strongest defender, in Marvel events attacks are defended at no cost if the attacker uses less than 50atk worth of cards. This makes whittling down someone's defence pool a very costly endeavour. Having enough Defence to field a proper team and take a few hits costs the rival alliance a significant amount of Attack power.
One big exception can be if you are going to be your Alliance Defence Leader. I'll go into more detail about that in a later post about Training Mission events, but my advice would be to stick to the above outline and if you find yourself with the kind of cards to be a Defence Leader in the future make an alt account designed from the ground up for that purpose.
So to summarize, Energy to 60-120, Attack to 150-300+, Defence 125-150 with remaining points into Attack is a pretty standard formula. As always feel free to post any questions/feedback in the comments section below.
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